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Old Jul 11, 2007, 08:23 AM // 08:23   #1
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Arrow Un-Nerf Avatar Of Melandru!

Avatar of Melandru is an awsome skill - but the energy needed is HUGE,it could do with the cost put down to 15 or 20,but in my opinion 25 energy for 100 extra health and condition immunity...might as well make the skill better energy-wise.
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Old Jul 11, 2007, 08:47 AM // 08:47   #2
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being imune to conditions itself its worth 25 mana alone not to mention +100hp
/unsigned
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Old Jul 11, 2007, 09:20 AM // 09:20   #3
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Just bring a positive energy set to use when switching.

P.S. There is no such thing as a 20 energy skill in Guild Wars.
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Old Jul 11, 2007, 09:59 AM // 09:59   #4
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Immune to all condition warrior shutdown, deep wounds and an extra +100 HP is definitely worth a 25 energy cost.
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Old Jul 11, 2007, 10:03 AM // 10:03   #5
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You mean nerf it right?
even 50energy is worth condition immunity
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Old Jul 11, 2007, 10:20 AM // 10:20   #6
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No Blind? No Cripple? 25 Energy?
Yes thx
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Old Jul 11, 2007, 10:39 AM // 10:39   #7
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25 energy is good enough even if it didn't give a health bonus.
The energy needed for the skill is HUGE , Because the effect of the skill is HUGE.
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Old Jul 11, 2007, 02:57 PM // 14:57   #8
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PvE-wise 25 energy is a lot.

PvP-wise 25 energy is a darn good bargain.
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Old Jul 11, 2007, 03:19 PM // 15:19   #9
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Thats true prism,but then again.

Swapping to a staff casting AoM is easier in pve then it is in pvp, i mean especially when the opposing team knows your a melandrus, they will want to interrupt you.
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Old Jul 11, 2007, 03:42 PM // 15:42   #10
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Let's not forget Eternal Aura these days either..

Wearying strike spam is still nice in PvE, since nothing lives longer than 5 seconds anyway.
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Old Jul 12, 2007, 05:33 AM // 05:33   #11
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I'm pretty sure it still needs a nerf. It is like god like when it is up, especially at VoD.
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Old Jul 12, 2007, 06:36 AM // 06:36   #12
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I would rather they buff the other avatars to bring them up to AoM effectiveness, than nerf AoM down into the depths of Ether Renewal hell.
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Old Jul 12, 2007, 10:41 AM // 10:41   #13
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Fragility > AoM

I agree that the energy cost is a bit much for pve (dervish maximum innate mp is 25), since AoM really isn't *that* hot compared to balthazar there. It's more convenient to just bring a condition remover and Vital Boon.

Haven't noticed any uselessness of it in pvp. I see plenty of people using it.
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Old Jul 12, 2007, 12:05 PM // 12:05   #14
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Quote:
Originally Posted by MrFuzzles
Haven't noticed any uselessness of it in pvp. I see plenty of people using it.
It's a crazy skill in PvP.
Extra 100 health + no deep wound = You can't hurt me.
Immunity to conditions = I spam wearying strike on recharge and you can't blind or cripple me.

As many others have said, bring a high energy set and switch to it when you want to cast your AoM.
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Old Jul 12, 2007, 03:12 PM // 15:12   #15
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Being immune to Dazing is reason enough alone to keep it at 25E.
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Old Jul 12, 2007, 08:13 PM // 20:13   #16
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Quote:
Originally Posted by Lord Mendes
It's a crazy skill in PvP.
Extra 100 health + no deep wound = You can't hurt me.
Immunity to conditions = I spam wearying strike on recharge and you can't blind or cripple me.

As many others have said, bring a high energy set and switch to it when you want to cast your AoM.
The person you were quoting agreed with you (he used a weird verb structure so it was confusing, but NOT noticing any uselessness = noticing its usefulness.
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Old Jul 12, 2007, 09:33 PM // 21:33   #17
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well if you think about it,youve got the condition removal from skills such as purge conditions and remove condition(when used on a dif char,ofc) with remove condition being really spammable and vital boon is all the extra health you need which can be as much as AoM with high earth prayers
EDIT:not to mention condition time decreasing skills like featherfoots grace and recovery

Last edited by Tyla; Jul 12, 2007 at 09:38 PM // 21:38..
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Old Jul 12, 2007, 10:20 PM // 22:20   #18
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It has never been nerfed just get +5 e Scythe.
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Old Jul 13, 2007, 02:54 AM // 02:54   #19
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It was nerfed, but not in the way the OP seems to indicate. Used to offer a larger health increase, but energy has always been 25.
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Old Jul 13, 2007, 04:05 AM // 04:05   #20
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I also would like to add that it is 25 because a normal dervish's energy base is 25. Meaning when you get a Death Penalty you cant boost your self back to a status where you basically are saying wow ive got a Death Penalty but im equal or better than a normal 20 without a DP!
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